Rinse and repeat, and you’ll slowly and steadily make progress through the adventure. You want to delve as deep as you can before your characters get too beaten up, and then you just warp back to town for an instant recovery. With that resource management system out of the way, exploration becomes much more straightforward. Instead, characters recover health with each turn in combat and step with in the dungeon. Sakura Dungeon’s systems are so simple that there’s no healing magic. Just effective at delivering a good range of attractive characters in clothing that have lots of bits missing and lots of skin exposed. Not particularly intricate or innovative. What makes up for it is, of course, the monster designs, because this developer really goes all-out with the fan service, and unlike in Demon Sword Incubus, the designs here are, overall, actually quite good. With Sakura Dungeon, a long passageway can be a little disorientating because you can’t be entirely sure if you’re actually moving through it as you press the buttons.Ĭombat, meanwhile, is also very minimalist, with very basic visual effects representing sword strikes or the use of magic. Most modern dungeon crawlers have a “head bob” effect to give you a visual cue that you’ve moved from space to space. They also don’t have smooth scrolling from step to step as you explore, which is initially disorientating. Map designs are hardly of the intricate, puzzle-and-trap-filled variety as in Etrian Odyssey. In most ways, Sakura Dungeon is incredibly efficient as a dungeon crawler. Then you can add her to your party and continue to explore with the new ally. Do that and the monster girl turns herself over to you. You want to reduce the character’s health to almost nothing via the turn-based combat system, and then use a special “capture” special ability. It does look more like a harem, really.Ĭapturing “monsters” works just like it does in Pokémon. The difference is that the “monsters” in this game are actually very fanservicey women, and your job isn’t just to defeat them, but also to capture them, Pokémon-style, and add them to your growing army. Sakura Dungeon is, as the name suggests, a first-person dungeon crawler, in the vein of Wizardry, or the recently-released Etrian Odyssey HD collection. The Nintendo Switch port of Sakura Dungeon has also been released this past week, and while it too has its most adult excesses curbed to get a console berth, this one has much more going for it as an actual video game, and remains a good time. This is a truly terrible “erotic” game that needed to remove the one “quality” it had going for it so it could have a console release. Just yesterday I reviewed Demon Sword Incubus.
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