![]() ![]() Only a few cores have these filters for now. Added: various cpu filters from the latest RA.Updated: picodrive core, fixes Knuckles' Chaotix character screen. ![]() Added: gpsp core, useless/full of visual glitches/audio inaccuracies/slow.Updated: mgba to have integrated sharp GX scale.Updated: fbneo_cps1 to have all games compatible.Added: fbneo_cps12cavepacgal - includes cps1/cps2/cave/20pacgal.Note3: The new CPU filters can come in handy, for example widescreen modded Genesis games can have normal2x_height to maintain a perfect 2x scale vertically, and filter horizontally which ends up looking about as good as regular normal2x but is much faster.Note2: 3DS as controller is a bit picky in RA because loading a rom resets everything, it kills either the thread or network connection, so in other words you must either: load a game via arguments with the setting pre-enabled, OR turn on the setting and THEN load the game, which will only work on the current game, and will require a core reload to use again.For example a PS2 to GC adapter with the stick 'down' gets read as 'up' - With this setting the values get read like normal and makes the stick work correctly (at least in-game.) Note1: "Native Control Stick" is to increase compatibility with 3rd party controllers.Updated: SNES9x2005plus/2010 cores to latest.Added: CPU filters from main RA - normal2x_height and normal2x_width.Added: 3DS Controller support (from: ).Bugfix: 3DS input is always hardcoded when the menu is enabled.Added: fbneo core for SegaSonic (10-20 fps), Pretty Soldier Sailor Moon, Cotton, X-Men.Motion controls for Wii Remotes and 3DS controller are now supported in cores that use them.Rumble for GameCube controllers and Wii Remotes are now supported in cores that use them.It allows for better preferred settings, such as improved widescreen by mixing -Prescale- with -Enhanced Resolution- to produce a high quality picture.That means settings like 240p or prescale no longer affect the rendering speed.The video driver no longer depends on specific video settings to maintain a decent performance.This is the 3rd generation of SuSo's fork.RetroArch Wii - The new features and improvements ( SuperrSonic) More customization, fade effects, ux improvements, etc.You can change text and highlighted text color by editing text_color and hover_color.Per-game settings using arguments or the native interface.The interface shifts to a simpler look when single game loading.Reworked input to allow multiple controllers on the same player.Full screen overlays are now supported.Automatic resolution switching and saving.RA-SS is where the author SuperrSonic taking control of RA-Wii. The project started in 2016 and was initially named RA-SS, which comes from Sonic Heroes - in the game it's a power company that fuels a futuristic city, from the vague storytelling we know that "Eggman" has taken over HEXAeco, which in turn means he now controls the city. (square displays like crt tv’s, vga monitors, lcd panels, etc.) Otherwise you’ll get displaced controls.RA-HEXAECO is a simplified version of RetroArch Wii (or RA-Wii) with extra features. Set the “AUTO SCALE OVERLAY” option to ON in non wide displays. Otherwise set the video scaling manually to fit your device display. VIDEO SCALING: - Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. RETRO ARCH VIDEO DRIVER: - Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) (set AUTO SCALE OVERLAY to ON).Īmerican/International logos and fonts (selectable clicking the SNES logo). as elements arranges to the left and right independently of the resolution. 1920X1080 Base resolution But should be compatible with wider displays. ![]()
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